AI Insights · Timothy · October 2025
Top 5 Card Battler Apps in the US: Q3 2025 Performance
Discover the performance trends of the top Card Battler apps in the US for Q3 2025, with insights into downloads, revenue, and user activity, based on Sensor Tower data.
In Q3 2025, the top card battler applications in the United States showed varied performance trends across downloads, revenue, and active users. Here's a closer look at how these apps fared, based on data from Sensor Tower.
Pokémon TCG Pocket from The Pokemon Company saw a fluctuating trend in weekly revenue, peaking at around $6M at the end of July and closing the quarter with approximately $5.4M. Downloads started at 184K, decreasing to 66K mid-quarter, before rebounding to 122K by the end of September. Active users remained relatively high, ranging from 4.3M at the start to 3.4M by the end of the quarter.
Magic: The Gathering Arena by Wizards of the Coast experienced a steady decline in weekly revenue, starting at $801K and ending the quarter at $323K. Downloads also decreased from 34K to 21K, while weekly active users fluctuated around 400K, showing a slight increase towards the end of the quarter.
Topps® BUNT® MLB Card Trader reported a decrease in weekly revenue from $310K to $279K. Downloads were relatively low, starting at 1.7K and dropping to 868 by the end of September. Active users saw an increase from 11K to 13K over the quarter, peaking at 18K in early September.
MARVEL SNAP from Second Dinner Studios Inc. showed variable revenue, beginning at $191K, peaking at $467K in early August, and ending at $192K. Downloads decreased from 4.6K to 4K, while active users declined from 709K to 434K throughout the quarter.
Hearthstone by Blizzard Entertainment saw a decline in revenue from $285K to $208K. Downloads remained stable, hovering around 3K, while active users decreased from 147K to 115K.
For more detailed insights and data, visit Sensor Tower's platform.